Switchblade (Demo)
A downloadable game for Windows
Master your Switchblade in frantic combat against the endless swarm!
Switchblade is a frantic top-down shooter where you use your titular Switchblade to shoot and ram through waves of alien creatures. Pave your way through the endless swarm, and be careful not to overheat!
- 6 game modes, including Pure, Rush and Chaos! (2/6 present in demo)
- 30 intense challenges, featuring 3 boss battles and extra game modes not present in the core set. (4 challenges + 1 boss present in demo)
- 50 unlocks, including music, palettes, backgrounds, post-processing shaders, maps, game modes, and more! (none present in demo)
- A ton of options to tweak the game exactly how you like, and a set of 3 unlockable ships to suit your playstyle!
With Switchblade I wanted to make a classic arcade-style game with quick runs and tons of replayability, with the classic pick-up and play, easy to learn hard to master gameplay loop, and a ton of extra unlockable content to keep things fresh. I wanted anyone to be able to pick it up and have a good time, without needing to be good at these kinds of games. I hope you enjoy it!
Status | In development |
Platforms | Windows |
Author | n0ba |
Genre | Action |
Tags | Colorful, Fast-Paced, psychedelic, Top down shooter, twitchy |
Links | Steam |
Download
Install instructions
The win versions just work.
The .love version needs LOVE2D to be installed.
Development log
- Demo 1.096 days ago
- Demo 0.6.2Sep 15, 2024
- Demo 0.6.1Sep 13, 2024
- Demo 0.6Sep 13, 2024
- Demo 0.5.1Aug 11, 2024
- Demo 0.5Aug 10, 2024
- Demo 0.4Jul 11, 2024
Comments
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This is all helpful, thanks!
to go through each point 1 by 1:
This is all super helpful, thanks for the in depth feedback! There's lots of little things I need to write down so I don't keep forgetting to look into them. I think there's probably better ways to incentivise movement other than lobbing lots of enemies at the player, pickups and things sound cool or death zones... I'll have to think about it. There'll definitely be more eventually - the plan is to have 3-5 levels and some extra content (and stuff to incentivize replaying those levels). I'm also really glad the boss seems fun and somewhat intuitive, I was worried it didn't look very good visually too lol